In Swords & Souls: Neverseen you find yourself shipwrecked and caught up in a struggle between a dangerous witch and some decidedly kooky townsfolk. However, it does contain a lot of charm, and sometimes that’s all I need.From SoulGame Studio, creators of the wildly popular Swords & Souls, comes an all new, even bigger standalone adventure to an island far across the sea. It may not have an advanced plot, deep characters, or a deranged villain who wants to destroy the world for some strange reason. A small sized flash game that deals with turn based battles, one of the most memorable components in old school JRPGs from when I was a kid. Add charming character design, fun battles, minigames, and lots of coin gathering to the mix, and I am pretty sure that I found what I was looking for. This means that it is the perfect little game to boot up in my browser, play for short intervals, and return to my valiant hero at a later date. There are plenty of said battles to experience and luckily enough, the game allows you to keep a save file. Leveling your character, fighting in the arena, getting loot, buying weapons, and so forth, with the overall goal of clearing all the battles in the arena. I am now starting to realize what Swords and Souls is all about. Maybe some bug spray would have worked better in the end? A small world map houses all the facilities needed to strengthen your hero. Equipped with my first special attack and stat boosts, I quickly lay the mosquito king to rest. Both my melee attack, range attack, block rate, evasion, and critical hit stats can be increased for added effect, along with the possibility of increasing the potency of my skills and special attacks by using skill points. After skillfully bouncing the apples from my shield for a short while, I have gained enough experience points to warrant a level up and get my first special attack. I am now able to learn where and how to upgrade my character’s stats as well as skills. This time I am going to block the apples while catching the stars instead of slicing them. This means that I has to waste even more of these tasty apples instead of eating them. With doubt in my mind, I comply. This makes me wonder if my choice of being a hero was a bad one - Maybe I should have become a chef instead, I was pretty good at slicing those apples earlier. Sir Scarow then lets me try my hand another minigame that is geared towards increasing my block rating. My celebration is cut short however, since a pesky mosquito who calls himself the mosquito king swoops in and buries me. This apparently helps increase my attack power, enabling me to get payback on that mole. In the training room, I get to try a minigame that raises my strength by letting me chop up apples and stars using my sharp stick. Sir Scarow makes fun of me for loosing to a mole and then shows me the training room. It seems to be a turn based affair that uses a kind of auto attack mechanic, and since my guy only has a measly stick as a weapon, he gets destroyed. He first throws me into an arena where I get to fight my first battle. This little guy is a scarecrow with a monocle and hat, and he works as the player’s personal guide. After creating my hero, I am greeted by someone who calls himself Sir Scarow. This is a very pleasant surprise, as I love to create my own avatar in the games that I play.
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